'We heard the consistent feedback that it was pretty frustrating to take a few shots with an assault rifle and suddenly have the reticle enlarge to span a large portion of the screen, so we looked at tuning the mechanics to provide better handling without outright scrapping the spirit of the original games,' BioWare said.
The first game 'was heavily influenced by traditional RPG mechanics,' which added an element of randomness to firefights and had the effect of making weapons sometimes feel less accurate and reliable than they are in the sequels, which are more shooters by nature. Some of what it covers has already been announced-fewer gratuitous butt shots, better handling in the Mako-but this provides a much more detailed rundown of everything from combat updates to an overhaul of Mass Effect 3's Galaxy at War system.Ĭombat changes are probably the most noteworthy overall, as Mass Effect 1 plays dramatically differently than Mass Effect 2 and 3. BioWare detailed a number of those changes in a blog post that went up today, running down what players can look forward to in the updated games.